Updated Zaishen Rewards
Updated the Zaishen Chest drops to replace the Automatonic with a new tonic for the month of August. More information on Zaishen Rewards can be found here.
Automated Tournaments
Updated Automated Tournament map rotations.
Guild Battle Changes
There is no longer any Victory or Death effect.
There is no longer any Victory is Ours effect.
The Guild Battle NPCs no longer walk to the flag stand.
The Guild Lord's Health has been reduced to 1680.
Removed all skills on the Bodyguard except Oath of Healing.
Removed Precision Shot from the Archers.
Whenever a team gets a moral boost that team's Guild Lord gets an additional +300 maximum Health for the rest of the game.
The final, 28-minute tie-breaker is determined by the team that did the most damage to the enemy Guild Lord. This tie-breaker is now effective in all GvG matches.
Amulet of Protection: reduced the amount of damage the Guild Lord can take to 25 per second at the beginning of a match, scaling up to 300 damage per second later in the match.
Skill Updates
For more information on these changes, please see the Developer Updates page.
PvE and PvP
Assassin
Flashing Blades: functionality changed to: "(5..30 seconds.) You have 75% chance to block while attacking. Block effect: 5..20 damage to your attacker."
Golden Skull Strike: this skill no longer requires a lead attack; reduced Dazed duration to 1..5 seconds.
Hidden Caltrops: increased recharge to 12 seconds. Functionality changed to: "(10 seconds.) Causes 50% slower movement. End effect: inflicts Crippled condition (3..15 seconds)."
Shadow Form: reduced the damage penalty to 33%.
Way of the Assassin: functionality changed to: "(20 seconds.) You attack 5..35% faster and have +5..35% chance to land a critical hit."
Dervish
Onslaught: increased Energy cost to 10. Functionality changed to: "(5..20 seconds.) You attack and move 25% faster."
Vow of Strength: functionality changed to: "(20 seconds.) Adds +5..35% damage to your attacks against foes not suffering from any conditions."
Zealous Vow: increased Energy gained per hit to 1..7; decreased to -3 Energy degeneration.
Elementalist
Glimmering Mark: decreased casting time to 1 second; increased recharge time to 10 seconds. Functionality changed to: "(10 seconds.) Deals 5..25 lightning damage per second. Ends if you cast a spell that targets this foe."
Master of Magic: decreased Energy cost to 5; decreased recharge to 20 seconds. Functionality changed to: "(1..61 seconds.) Your elemental attributes are set to 12 and you gain +0..2 Energy regeneration."
Mirror of Ice: increased casting time to 1 second; increased recharge to 30 seconds. Functionality changed to: "(60 seconds.) You deal 5..35 cold damage whenever you cast a Water Magic hex."
Thunderclap: decreased casting time to 1 second; increased recharge to 20 seconds. Functionality changed to: "Deals 15..75 damage. After 3 seconds, inflicts Dazed condition (1..10 seconds) to target and adjacent foes. 25% armor penetration."
Mesmer
Air of Disenchantment: functionality changed to: "Also hexes foes near your target (5..20 seconds). Remove one enchantment from target and nearby foes. Enchantments expire 150..300% faster on those foes."
Extend Conditions: functionality changed to: "Spread all conditions from target foe to all foes near your target. The durations of those conditions are increased by 5..100% (maximum 30 seconds)."
Lyssa's Aura: increased recharge to 30 seconds. Functionality changed to: "(10 seconds.) You have 0..4 Energy regeneration. Renewal: every time you cast a spell on an enemy."
Signet of Midnight: increased casting time to 2 seconds.
Tease: decreased casting time to .25 seconds. Functionality changed to: "Interrupts a skill. Interruption effect: also interrupts all foes in the area and you steal 0..5 Energy from each interrupted foe."
Visions of Regret: functionality changed to: "Also hexes foes adjacent to target (10 seconds). These foes take 15..90 damage whenever they use a skill."
Monk
Aura of Faith: this skill is now in the Protection Prayers attribute line; decreased Energy cost to 5; decreased casting time to .25; decreased recharge time to 8 seconds. Functionality changed to: "(3 seconds.) Target ally gains 50..100% more Health when healed and takes 5..50% less damage."
Empathic Removal: functionality changed to: "Removes one condition and hex from target ally and yourself, and heals for 50. Cannot self-target."
Healing Burst: decreased recharge time to 4 seconds. Functionality changed to: "Heals for 5..130. Also heals party members for 5..20 in area of your target."
Signet of Rage: increased non-conditional damage to 5..50; decreased conditional damage to 5..10.
Necromancer
Life Transfer: decreased recharge to 20 seconds. Functionality changed to: "Also hexes foes adjacent to target (6..12 second). Causes -3..8 Health degeneration. You have +3..8 Health regeneration."
Order of Undeath: increased recharge to 15; decreased Energy cost to 5. Functionality changed to: "All but one of your minions die. If that minion is non-Elite, it deals +5..30 more damage, has +5..20 Health regeneration, and attacks 33% faster (20 seconds)."
Pain of Disenchantment: decreased casting time to 1 second; increased recharge time to 15 seconds. Functionality changed to: "Target foe loses 1..3 enchantments. Removal effect: that foe and all adjacent foes lose 10..100 Health."
Vampiric Spirit: functionality changed to: "Steal 5..50 Health from target foe. You have +5..10 Health regeneration (10 seconds)."
Paragon
"It's just a flesh wound.": functionality changed to: "Remove all conditions from target ally. This skill fails if you have a Deep Wound. Cannot self-target."
"The Power is Yours!": decreased recharge time to 0; decreased Energy cost to 0; increased adrenaline cost to 4 strikes. Functionality changed to: "(3 seconds.) Allies within earshot gain 0..1 Energy regeneration."
Soldier's Fury: functionality changed to: "(10..35 seconds.) You attack 33% faster and gain 33% more adrenaline if under the effects of a shout or chant."
Ranger
Expert's Dexterity: this skill is now a stance; decreased activation time to 0; increased recharge time to 20 seconds. Functionality changed to: "(5..20 seconds.) You attack 33% faster and you gain +2 to your Marksmanship attribute."
Incendiary Arrows: changed skill to an attack skill; removed activation time; decreased recharge time to 3 seconds. Functionality changed to: "Hits 2 foes near your target and inflicts Burning (1..3 seconds)."
Melandru's Shot: decreased Energy cost to 5; decreased activation time to 1 second; increased recharge time to 10 seconds. Functionality changed to: "Deals +10..25 damage. Inflicts Bleeding (5..25 seconds) and Crippled (3..15 seconds) if target foe was moving or knocked down."
Scavenger's Focus: this skill is no longer a preparation; decreased Energy cost to 5; decreased activation time to 0; increased recharge time to 20 seconds. Functionality changed to: "(10 seconds.) You gain 3..12 Energy if you strike a foe who has condition."
Scavenger's Strike: decreased Energy cost to 5; increased recharge time to 10 seconds. Functionality changed to: "Deals 10..25 damage. You gain 3..15 Energy if target foe has a condition."
Ritualist
Consume Soul: increased casting time to 1 second; increased recharge time to 5 seconds. Functionality changed to: "Steal 5..60 Health. If target foe was a summoned creature, you steal all of that foe's life."
Defiant was Xinrae: this skill is now in the Restoration Magic attribute line; decreased Energy cost to 5; increased casting time to 1 second; increased recharge time to 20 seconds. Functionality changed to: "(15..60 seconds.) You cannot lose more than 20% of your max Health from a single hit. Drop effect: steal 30..90 Health from nearby foes."
Reclaim Essence: functionality changed to: "All your Spirits die. If a Spirit dies in this way, you gain 5..20 Energy and all of your Binding Rituals are recharged."
Xinrae's Weapon: this skill is now in the Restoration Magic attribute line; decreased Energy cost to 5; decreased recharge time to 3 seconds. Functionality changed to: "(8 seconds.) The next time target ally takes damage from a foe, that damage is limited to 5% of target ally's max Health and that ally steals up to 20..80 Health from that foe."
Warrior
Battle Rage: functionality changed to: "(5..20 seconds.) You move 33% faster and gain double adrenaline from your attacks. End if you use any non-adrenal skills."
Defy Pain: decreased adrenaline cost to 5 strikes. Functionality changed to: "(20 seconds.) You have +90..300 maximum Health, +20 armor, and take -1..10 damage."
Quivering Blade: increased adrenaline cost to 5 strikes. Functionality changed to: "Deals +10..40 damage. Inflicts Dazed condition (5 seconds) if target foe was moving."
Warrior's Endurance: this skill is no longer a stance.
PvP Changes
Monk
Spirit Bond: increased recharge time to 5 seconds.
Ritualist
Weapon of Warding: increased recharge time to 8 seconds.